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									<title>莫扎特的早餐</title>
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   <title>Knowledge Management</title>
   <description><![CDATA[<p>http://www.creatingthe21stcentury.org/Larry.html</p>
<p>Larry Prusak, executive director of IBM's Institute of Knowledge Management, author of Working Knowledge and In Good Company, is widely credited with having invented knowledge management and he talked about these issues in Washington DC in October 2000.</p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwhoing.blogbus.com%2Flogs%2F48991158.html&title=Knowledge+Management">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://www.blogbus.com" target="_blank">博客大巴，你的个人传媒早班车</a></b></div><br /><br />]]></description>
   <link>http://whoing.blogbus.com/logs/48991158.html</link>
   <author>whoing</author>
   <pubDate>Fri, 23 Oct 2009 13:46:49 +0800</pubDate>
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   <title>BostonCHI Videos</title>
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</p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwhoing.blogbus.com%2Flogs%2F48991058.html&title=BostonCHI+Videos">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://www.blogbus.com" target="_blank">博客大巴，你的个人传媒早班车</a></b></div><br /><br />]]></description>
   <link>http://whoing.blogbus.com/logs/48991058.html</link>
   <author>whoing</author>
   <pubDate>Fri, 23 Oct 2009 13:44:44 +0800</pubDate>
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   <title>music_</title>
   <description><![CDATA[<p>
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	<a href="http://magnatune.com/artists/albums/stargarden-modern"><strong>Music for Modern Listening</strong></a> by <a href="http://magnatune.com/artists/stargarden"><strong>Stargarden</strong></a>
</span></p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwhoing.blogbus.com%2Flogs%2F45637647.html&title=music_">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://www.blogbus.com" target="_blank">博客大巴，你的个人传媒早班车</a></b></div><br /><br />]]></description>
   <link>http://whoing.blogbus.com/logs/45637647.html</link>
   <author>whoing</author>
   <pubDate>Wed, 02 Sep 2009 17:43:28 +0800</pubDate>
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   <title>关于「增强现实」的一个粗糙实验</title>
   <description><![CDATA[<p>
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<p><a href="http://vimeo.com/5572328">Map/Territory</a> from <a href="http://vimeo.com/timoarnall">timo</a> on <a href="http://vimeo.com">Vimeo</a>.</p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwhoing.blogbus.com%2Flogs%2F44986993.html&title=%E5%85%B3%E4%BA%8E%E3%80%8C%E5%A2%9E%E5%BC%BA%E7%8E%B0%E5%AE%9E%E3%80%8D%E7%9A%84%E4%B8%80%E4%B8%AA%E7%B2%97%E7%B3%99%E5%AE%9E%E9%AA%8C">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://www.blogbus.com" target="_blank">博客大巴，你的个人传媒早班车</a></b></div><br /><br />]]></description>
   <link>http://whoing.blogbus.com/logs/44986993.html</link>
   <author>whoing</author>
   <pubDate>Mon, 24 Aug 2009 18:22:59 +0800</pubDate>
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   <title>The role of design and design research in Human-Computer Interaction</title>
   <description><![CDATA[<p><span style="font-family: Arial;"><a href="http://goodgestreet.com/theory/hcid.html" target="_blank">Jodi Folizzi</a> "</span>The role of design and design research in Human-Computer Interaction<span style="font-size: 36px;">"</span></p>
<p>The field of human-computer interaction represents collaboration between technologists, human scientists, and designers. As a result, the scope of HCI has broadened from a narrow focus on improving <span style="font-size: 36px;"><strong><em>e</em></strong></span><strong><em><em></em></em></strong><em><em>fficiency,<span style="font-size: 36px;"><strong><em>e</em></strong></span><strong><em><em></em></em></strong><em><em>ffectiveness, and 
<span style="font-size:36px;"><strong><em>e</em></strong></span><strong><em><em></em></em></strong><em><em>ase of use in the workplace to <span style="font-size: 36px;"><strong><em>new contexts of use</em></strong></span> such as the homes, the vehicle, and public spaces such as cafes, stores, and streets. In addition, the goals of HCI have changed 
<span style="font-size:36px;"><strong><em>from increasing work productivity to allowing for the creation of meaningful experiences in people&rsquo;s lives. </em></strong></span>
New research topics are now of interest, including the relationship between experience, design, and emotion, and how to design to evoke and support social behavior.
For these reasons, interaction design has developed a larger role within HCI. While HCI practice and education have successfully integrated interaction design, the HCI research community is still undergoing change. Our ongoing research with HCI and design academics and practitioners has allowed us to identify several types of design research within HCI: case-based research, design in the support of HCI research, critical design, and research through design, where understanding is codified into an artifact that in turn evolves new research questions. In addition, we have identified a new model for interaction design research within HCI. The model describes how interaction designers make research contributions based on their strength in addressing under-constrained problems. We have also developed a set of four lenses for evaluating a design research contribution within HCI.</em></em></em></em></em></em></p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwhoing.blogbus.com%2Flogs%2F37865606.html&title=The+role+of+design+and+design+research+in+Human-Computer+Interaction">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://www.blogbus.com" target="_blank">博客大巴，你的个人传媒早班车</a></b></div><br /><br />]]></description>
   <link>http://whoing.blogbus.com/logs/37865606.html</link>
   <author>whoing</author>
   <pubDate>Mon, 13 Apr 2009 23:40:57 +0800</pubDate>
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   <title>Ecology+interaction</title>
   <description><![CDATA[<p><a href="http://cache3.asset-cache.net/xc/85476921.jpg?v=1&amp;c=NewsMaker&amp;k=2&amp;d=757AE3003E041986A599A57DB663CE3F" target="_blank">http://cache3.asset-cache.net/xc/85476921.jpg?v=1&amp;c=NewsMaker&amp;k=2&amp;d=757AE3003E041986A599A57DB663CE3F</a></p>
<p><em><span style="font-size: 36px;">"</span>Jodi Forlizzi</em></p>
<p><em>School of Design, Carnegie Mellon University, Pittsburgh, USA</em></p>
<p><em>The field of interaction design has broadened its focus from issues surrounding </em><strong><span style="font-size: 36px;"><em>one person interacting with one system to how systems&nbsp;are socially and culturally situated among groups of people</em></span></strong><em>. To understand the situations surrounding product use interaction design&nbsp;researchers have turned to </em><strong><span style="font-size: 36px;"><em>qualitative, ethnographic research methods</em></span></strong><em>. However, stripped from underlying theory, these methods can&nbsp;be prescriptive at best. This paper introduces Product Ecology as a theoretical design framework to describe how products evoke social&nbsp;behavior, to provide a roadmap for choosing appropriate qualitative research methods and to extend design culture within HCI by allowing&nbsp;for </em><span style="font-size: 36px;"><em>flexible, design-centered research planning and opportunity-seeking</em></span><em>. This product-centered framework is illustrated as a method for&nbsp;selecting a set of design research methods and for working with other research approaches that study people in naturalistic settings.-</em><a href="http://www.ijdesign.org/ojs/index.php/IJDesign/" target="_blank"><em>interaction design journal</em></a></p>
<p><strong><em>Key Ideas About the Product Ecology</em></strong></p>
<p><strong>
</strong></p>
<p><strong>
</strong></p>
<p><strong></strong></p>
<p><strong></strong></p>
<p><strong>
</strong></p>
<p><strong>
</strong></p>
<p><strong>
</strong></p>
<p><strong>
<ul>
<li><span style="font-weight: normal; "><em>each product has its own ecology, resulting in&nbsp;subjective and individual experience in using the same product.&nbsp;However, this experience of product use is mediated by other factors&nbsp;in the ecology.</em></span></li>
<li><span style="font-weight: normal;"><em>the factors in the Product Ecology are dynamic, and&nbsp;interconnected in several ways.</em></span></li>
<li><span style="font-weight: normal;"><em>changes in product use cause changes in other&nbsp;factors of the Product Ecology.</em></span></li>
<li><span style="font-weight: normal;"><em>the Product Ecology can be delimited by a group of&nbsp;people in close proximity, or a group that is spread out over a great&nbsp;distance.</em></span></li>
</ul>
<p><em>The Culture of Design:Flexibility in Seeking Change</em></p>
<p><span style="font-weight: normal;"><em>one motivation for this research is to provide&nbsp;an understanding of how to use qualitative research methods&nbsp;to scaffold explicit knowledge in the world and the implicit&nbsp;knowledge of a design team. This is a key component of the&nbsp;culture of design, which is characterized by particular activities&nbsp;and approaches to choosing research methods.</em></span></p>
<p><span style="font-weight: normal;">
</span></p>
<p><em><span style="font-weight: normal;">One view of design culture is of the design team as a selforganizing&nbsp;system in response to a wicked, or unconstrained&nbsp;problem (L&ouml;wgren &amp; Stolterman, 1999; Nelson &amp; Stolterman,2005). Horst Rittel, a mathematician, architect, and designer,extensively studied and compared approaches to problem solving&nbsp;over a variety of disciplines (Rith &amp; Dubberly, 2007). Rittel sought&nbsp;to differentiate the approach of designers and scientists in solving&nbsp;problems, differentiating problem types as either tame or wicked.Tame problems have trivial concerns, are quickly identified, and&nbsp;are solved rationally, practically, and efficiently using linear&nbsp;problem solving methods (Nelson &amp; Stolterman, 2005). On the&nbsp;other hand, wicked problems do not lend themselves to simple&nbsp;characterizations, or to simple procedures for solution. According&nbsp;to Rittel, wicked problems are a &ldquo;class of social system problems&nbsp;which are ill-formulated, where the information is confusing,where many [shareholders] have conflicting values, and where&nbsp;the ramifications in the whole system are thoroughly confusing&rdquo;(Churchman, 1967, p. 164). These problems are well suited for&nbsp;intuitive, design-centered approaches to opportunity and solutionseeking.</span><span style="font-size: 16px;">"</span></em></p>
<p>------------------------------------------------------------------------------------------------------</p>
<ul>
<li>生态的系统？agglomeration（集群）？<span style="font-weight: normal;"><span style="font-family: mceinline;"><span style="font-family: mceinline;">集群内部的自适应：与周围环境的自适应；内部成员的自适应；环境对集群整体的自适应；整体对个体的自适应...</span></span></span></li>
<li>从单个人与机器（系统）到一个系统更在社会和文化层面更人性化的服务对应用户群。</li>
<li><span style="color: #00ffff;">flexible, design-centered research planning and opportunity-seeking</span></li>
<li><span style="color: #00ffff;"><span style="color: #000000;">from opportunity-seeking to solution-seeking</span></span></li>
</ul>
</strong></p>
<p>&nbsp;</p>
<p>&nbsp;</p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwhoing.blogbus.com%2Flogs%2F37816840.html&title=Ecology%2Binteraction">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://www.blogbus.com" target="_blank">博客大巴，你的个人传媒早班车</a></b></div><br /><br />]]></description>
   <link>http://whoing.blogbus.com/logs/37816840.html</link>
   <author>whoing</author>
   <pubDate>Sun, 12 Apr 2009 22:29:54 +0800</pubDate>
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   <title>design is the problem</title>
   <description><![CDATA[<p>&nbsp;</p>
<p><span style="font-family: verdana; font-size: 13px; line-height: 17px; "><span style="font-family: mceinline;"><img style="float: left;" src="http://www.rosenfeldmedia.com/i/covers/sustainable-design-lg.gif" alt="" width="161" height="235" />By&nbsp;</span><strong><span style="font-family: mceinline;">Nathan Shedroff</span></strong><span style="font-family: mceinline;">.&nbsp;</span><a style="text-decoration: underline; color: #107b84;" href="http://www.rosenfeldmedia.com/"><span style="font-family: mceinline;">Rosenfeld Media</span></a><span style="font-family: mceinline;">, March 2009.</span></span></p>
<p><span style="font-family: palatino; color: #323313; font-size: x-large;"><span style="font-size: 23px; line-height: normal;"><span style="color: #000000; font-family: verdana; font-size: 13px; line-height: 17px;"><span style="line-height: normal;">
</span></span></span></span></p>
<p style="font-size: 1em; margin-top: 0px; margin-right: 0px; margin-bottom: 1.5em; margin-left: 0px; line-height: 1.4; padding: 0px;"><span style="font-family: mceinline;">Design makes a tremendous impact on the produced world in terms of usability, resources, understanding, and priorities. What we produce, how we serve customers and other stakeholders, and even how we understand how the world works is all affected by the design of models and solutions. Designers have an unprecedented opportunity to use their skills to make meaningful, sustainable change in the world&mdash;if they know how to focus their skills, time, and agendas. In&nbsp;</span><cite><span style="font-family: mceinline;">Design is the Problem: The Future of Design Must be Sustainable,</span></cite><span style="font-family: mceinline;">&nbsp;Nathan Shedroff examines how the endemic culture of design often creates unsustainable solutions, and shows how designers can bake sustainability into their design processes in order to produce more sustainable solutions.</span></p>
<p style="font-size: 1em; margin-top: 0px; margin-right: 0px; margin-bottom: 1.5em; margin-left: 0px; line-height: 1.4; padding: 0px;"><em><span style="font-family: mceinline;">Design is the Problem</span></em><span style="font-family: mceinline;">&nbsp;explains:</span></p>
<ol style="list-style-type: none; list-style-position: initial; list-style-image: initial; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding: 0px;">
<li style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 3em; list-style-type: decimal; list-style-position: initial; list-style-image: initial; line-height: 1.4; padding: 0px;"><span style="font-family: mceinline;">How sustainability isn't as difficult to understand and address as many would have you think</span></li>
<li style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 3em; list-style-type: decimal; list-style-position: initial; list-style-image: initial; line-height: 1.4; padding: 0px;"><span style="font-family: mceinline;">Several of the leading frameworks and perspectives on sustainability</span></li>
<li style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 3em; list-style-type: decimal; list-style-position: initial; list-style-image: initial; line-height: 1.4; padding: 0px;"><span style="font-family: mceinline;">How to insert sustainability into the development process that you're already using</span></li>
<li style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 3em; list-style-type: decimal; list-style-position: initial; list-style-image: initial; line-height: 1.4; padding: 0px;"><span style="font-family: mceinline;">The many, practical strategies that make the products, services, and events you design and develop more sustainable&mdash;right now</span></li>
</ol>
<div><span style="line-height: 18px;"><span style="font-family: mceinline;"><img style="vertical-align: middle;" src="http://designobserver.com/images/features/Moss.jpg" alt="" width="356" height="258" /></span></span></div>
<div><span style="line-height: 18px;"><span style="font-family: mceinline;">设计 是这个问题，意味着设计首先要找到这个问题，确定这是一个问题，是一个有（社会）意义、有（商业）价值的问题；其次才是去找到这个问题的解决方案。按照这个思路可持续是问题还是解决方案？如果是后者，那么这个解决方案对应的问题是什么？如果是前者，那么现在还有没有对应可持续这个问题已有的解决方案？可以看到的两位重量级人物：manzini和宫崎先生就是两者不同的理论构筑者。前者把sustainability作为题目，设为问题，十多年来（或许更长）一直探求着它的解。他把这个题目的解决方案寻找的触角一直不断延生，从独立的本土到国际化再到各自的本土。当然也有例外，最近manzini先生把sustainability试图作为经济危机下应对创建新经济的一个契机和手段，貌似是把sustainability做解决方案用。但本质上还是把sustainability的经济（next economy）作为题目，投石问路，向我们发问，应对next economy,next design的解决方案是如何的sustainability。宫崎先生则把sustainability作为解决方案去解决日本的本土问题，有关本土社会的问题，有关本土经济发展的，有关文化保护的，有关人类群居关系的，等等。有实践也有基于实践的理论。那究竟哪种方式更适用于中国，当然或许还有其他的方式，仍需我们自己去探寻。也许还要花很长的时间。但作为设计领域的人还应该思考的是，不论把sustainability作为问题还是解决方案，design是什么角色和位置？</span></span></div>
<p>&nbsp;</p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwhoing.blogbus.com%2Flogs%2F37767672.html&title=design+is+the+problem">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://www.blogbus.com" target="_blank">博客大巴，你的个人传媒早班车</a></b></div><br /><br />]]></description>
   <link>http://whoing.blogbus.com/logs/37767672.html</link>
   <author>whoing</author>
   <pubDate>Sat, 11 Apr 2009 20:51:52 +0800</pubDate>
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   <title>课程总结系列I</title>
   <description><![CDATA[<p>先援引<a href="http://www.haodesign.com" target="_blank">谭浩</a>老师的博文一篇作为起始。</p>
<p><em><img class="alignleft" style="float: left;" src="http://design.hnu.cn/images/stories/skin/_logo/sdlogo.png" alt="" width="169" height="71" />今天，清华大学美术学院工业设计系的蔡军老师和几个老师一起来湖南大学参观访问。在今天早上的讨论中，有一个环节是我向各位老师介绍了湖南大学工业设计专业开设湖南大学设计艺术学院</em><a href="http://sites.google.com/site/idclassroom/" target="_blank"><span style="color: #cc1f27;"><em>交互设计模块课程</em></span></a><em>的基本情况。对于交互设计课程本身而言，在国内还是比较新的。而模块化的管理，更是对设计教育的挑战。以下是我的一些体会：</em></p>
<p><em>第一，设计教育是教方法还是教观念。这是一个蛮难回答的问题。从现在交互设计和用户体验从业人员来看，设计出身的大约占一半左右，那另外一半是怎么学会设计的。这是一个具有挑战意义的话题。设计究竟可不可以教？今天赵江洪老师的一席话给我比较大的启发：设计教学是一个既传授知识也传授经验的过程，和其他学科相比，很多的时候传授经验的作用也许更大。</em></p>
<p><em>第二，如何平衡科学精神和艺术。科学和艺术是一体两面。科学需要分析，但是分析得再精当，设计得不好也是没有意义的。设计的本质还是在于其综合的特征。因此，在课程中，如何平衡综合和分析的关系，如何把分析数据运用于综合中，具有非常重要的意义。</em></p>
<p><em>第三，如何强化逻辑思维和形象思维的统一。交互设计和计算机有非常密切的关系，特别是在流程设计、纸张原型等方面，逻辑思维所占的比重是相当大的。而现在的设计教育似乎强调形象思维为主，逻辑思维和科学精神的培养是一个巨大的挑战，特别对交互设计而言。</em></p>
<p><em>第四，核心竞争力和融入企业。我心目中，理想的毕业生应该是具有自己的独特的竞争力的东西是非常重要的。别人都不会只有你会，这会得到企业的垂青。但是，另一方面，毕业生也应该学会和企业的其他同事一起讲共同的语言，把自己的核心竞争力通过大家都可以理解的形式表现出来。其实，在我工作过的两家企业中，讲共同的语言都是设计师的第一课。</em></p>
<p><em>最后，回到交互设计教育。事实上，中国的交互设计教育还处于起步阶段。包括湖南大学在内的很多尝试都还是在探索阶段。作为工业设计专业交互设计课程模块课程的负责人，挑战更为重大。不管怎么样，先迈出这一步，在干中学吧。引自谭浩，</em><a title="Permanent Link: 设计教育的挑战：从交互设计谈起" rel="bookmark" href="http://www.haodesign.com/?p=83"><em>设计教育的挑战：从交互设计谈起</em></a></p>
<p><img src="http://lh6.ggpht.com/_7w-3JyPaWJA/SaJ_NiwFeVI/AAAAAAAAAto/yQROEG22lkI/lecture_103.jpg" alt="" width="480" height="360" /></p>
<p>作为此次<a href="https://sites.google.com/site/idclassroom/" target="_blank">模块课程</a>的<a href="interactiondesign1hub.blogspot.com" target="_blank">第一门课</a>，合作课程的第一门课，工业设计方向的第一门交互课，有太多的理由供我紧张、使我倍感压力。好在各位同仁和先进的一路支持和帮助下，让我顺利完成此次教学。感受诸多。</p>
<p>关于Interaction design，</p>
<ul>
<li>user research or user study for design\innovation;</li>
<li>gap between user research and concept design or twist of both;</li>
</ul>
<p>关于教学，</p>
<ul>
<li>是告诉学生怎么做？还是和学生一起做？</li>
<li>如何培养学生的&ldquo;核心竞争力&rdquo;？选择性学习？</li>
</ul><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwhoing.blogbus.com%2Flogs%2F37760509.html&title=%E8%AF%BE%E7%A8%8B%E6%80%BB%E7%BB%93%E7%B3%BB%E5%88%97I">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://www.blogbus.com" target="_blank">博客大巴，你的个人传媒早班车</a></b></div><br /><br />]]></description>
   <link>http://whoing.blogbus.com/logs/37760509.html</link>
   <author>whoing</author>
   <pubDate>Sat, 11 Apr 2009 16:18:00 +0800</pubDate>
  </item>
  <item>
   <title>更好更快的UX解决过程——sketchboards、paper prototype - [用户体验]</title>
   <description><![CDATA[<h2>更好更快的UX解决过程&mdash;&mdash;sketchboards、paper prototype<span class="category"> - [<a href="http://uiclub.blogbus.com/c1390612/">用户体验</a>]</span></h2><p>&nbsp;</p><p>http://uiclub.blogbus.com/logs/20127849.html</p><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwhoing.blogbus.com%2Flogs%2F20594271.html&title=%E6%9B%B4%E5%A5%BD%E6%9B%B4%E5%BF%AB%E7%9A%84UX%E8%A7%A3%E5%86%B3%E8%BF%87%E7%A8%8B%E2%80%94%E2%80%94sketchboards%E3%80%81paper+prototype+-+%5B%E7%94%A8%E6%88%B7%E4%BD%93%E9%AA%8C%5D">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://www.blogbus.com" target="_blank">博客大巴，你的个人传媒早班车</a></b></div><br /><br />]]></description>
   <link>http://whoing.blogbus.com/logs/20594271.html</link>
   <author>whoing</author>
   <pubDate>Fri, 09 May 2008 21:51:17 +0800</pubDate>
  </item>
  <item>
   <title>Interaction 08</title>
   <description><![CDATA[<p><strong class="author">A Call to Arms</strong><br />
</p><ul><li><strong>Keynote: </strong><a href="http://interaction08.ixda.org/Alan_Cooper.php">An Insurgency of Quality</a><br />
  Alan Cooper, <em>Cooper</em></li><li><strong>Keynote:</strong> <a href="http://interaction08.ixda.org/Bill_Buxton.php">The Design Eco-System</a><br />
  Bill Buxton, <em>Microsoft</em></li></ul>

<p><strong class="author">Practice and Skills</strong><br />
</p><ul><li><a href="http://interaction08.ixda.org/Dan_Brown.php">Concept Models: A Tool for Planning Interaction</a><br />
  Dan Brown, <em>EightShapes</em></li><li><a href="http://interaction08.ixda.org/Gretchen_Anderson.php">Concept Ideation and IxD</a><br />
  Gretchen Anderson, <em>Lunar</em></li><li><a href="http://interaction08.ixda.org/Aza_Raskin.php">Don't Make Me Click</a><br />
  Aza Raskin, <em>Humanized</em></li><li><a href="http://interaction08.ixda.org/Susan_Wyche.php">Conceptual Designs</a><br />
  Susan Wyche, <em>Georgia Tech</em></li><li><a href="http://interaction08.ixda.org/Jonathan_Arnowitz.php">Effective Prototyping Methods</a><br />
  Jonathan Arnowitz, <em>Google</em></li><li><a href="http://interaction08.ixda.org/Jared_Spool.php">What Makes a Design Seem Intuitive?</a><br />
  Jared Spool, <em>UIE</em></li><li><em><a href="http://interaction08.ixda.org/Morten_Hjerde.php">Designing for the Other 99%</a><br />
  Morten Hjerde, <em>mBricks</em></em></li><li><a href="http://interaction08.ixda.org/Doug_Bolin.php">Help Me! A New Approach to Support Interactions</a><br />
  Doug Bolin, <em>Avenue A | Razorfish</em></li><li><a href="http://interaction08.ixda.org/Sajid_Saiyed.php">New Interaction Model for a Modular Personal Infotainment System</a><br />
  Sajid Saiyed, <em>Phillips </em></li></ul>

<p><strong class="author">Thinking in Different Ways</strong><br />
</p><ul><li><strong>Keynote: </strong><a href="http://interaction08.ixda.org/Sigi_Moeslinger.php">Intervention-Interaction<br />
</a>Sigi Moeslinger, <em>Antenna Design</em></li><li><a href="http://interaction08.ixda.org/Dave_Cronin.php">Design for Flow</a><br />
   Dave Cronin, <em>Cooper</em></li><li><a href="http://interaction08.ixda.org/Bill_DeRouchey.php">Conversations with Everyday Objects</a><br />
  Bill DeRouchey, <em>Ziba Design</em></li><li><a href="http://interaction08.ixda.org/Chris_Bernard.php">Classic Design Movements and IxD: Kissing Cousins?</a><br />
  Chris Bernard, <em>Microsoft</em></li><li><a href="http://interaction08.ixda.org/Jenny_Lam.php">Hit it with The Pretty Stick</a><br />
  Jenny Lam, <em>Jackson Fish Market</em></li><li><a href="http://interaction08.ixda.org/Molly_Wright_Steenson.php">Strategic Boredom</a><br />
   Molly Wright Steenson, <em>Princeton University</em></li><li><a href="http://interaction08.ixda.org/Regine_Debatty.php">Device Art</a><br />
  R&eacute;gine Debatty, <em>We Make Money Not Art</em></li></ul>

<p><strong class="author">Interaction Design and Cinema</strong><br />
</p><ul><li><a href="http://interaction08.ixda.org/Sarah_Allen.php">Cinematic Interaction Design</a><br />
  Sarah Allen, <em>Laszlo Systems</em></li><li><a href="http://interaction08.ixda.org/Chris_Conley.php">Dramatic Features in Interaction Design</a><br />
  Chris Conley, <em>Gravity Tank</em></li><li><a href="http://interaction08.ixda.org/Andrew_Hieronymi.php">Self-Conscious Gaming</a><br />
  Andrew Hieronymi, <em>SCAD</em></li></ul>

<p><strong class="author">Interaction Design and Organizations</strong><br />
</p><ul><li><a href="http://interaction08.ixda.org/Michele_Tepper.php">Interaction Across Disciplines</a><br />
  Michele Tepper, <em>frog</em></li><li><a href="http://interaction08.ixda.org/David_Armano.php">Experience Design, Convergence + The Digital Agency</a><br />
  David Armano, <em>Critical Mass </em></li><li><a href="http://interaction08.ixda.org/Jeff_White%20and%20Jim%20Unger.php">User Interface Design in an Agile Environment: Enter the Design Studio</a><br />
  Jeff White and Jim Unger, <em>JewelryTV</em></li></ul>

<p><strong class="author">Case Studies</strong><br />
</p><ul><li><a href="http://interaction08.ixda.org/Matt_Jones.php">Designing for SpaceTime, Building in No-Time</a><br />
  Matt Jones, <em>Dopplr</em></li><li><a href="http://interaction08.ixda.org/Saskia_Idzerda.php">Redesigning Sony-Ericsson's Product Catalog</a><br />
  Saskia Idzerda, <em>Media Catalyst</em></li><li><a href="http://interaction08.ixda.org/Yasser_Rashid.php">Visualizing Radio</a><br />
  Yasser Rashid, <em>BBC</em></li></ul>

<p><strong class="author">Interaction Design's Place in the World</strong><br />
</p><ul><li><strong>Keynote: </strong><a href="http://interaction08.ixda.org/Malcolm_McCullough.php">Dense Notation, In Context<br />
</a>Malcolm McCullough, <em>University of Michigan</em></li><li><a href="http://interaction08.ixda.org/Gabriel_White.php">Ethics of Everyday Design</a><br />
  Gabriel White, <em>frog</em></li><li><a href="http://interaction08.ixda.org/Carl_DiSalvo.php">Interaction Design for Community Empowerment</a><br />
  Carl DiSalvo, <em>Georgia Tech</em></li></ul><!--sp--><div class="addfav"><br />收藏到：<span class= "delicious"><a href="http://delicious.com/save?url=http%3A%2F%2Fwhoing.blogbus.com%2Flogs%2F18168462.html&title=Interaction+08">Del.icio.us</a></span></div><br /><br /><div class="sysmsg"><b><a href="http://www.blogbus.com" target="_blank">博客大巴，你的个人传媒早班车</a></b></div><br /><br />]]></description>
   <link>http://whoing.blogbus.com/logs/18168462.html</link>
   <author>whoing</author>
   <pubDate>Thu, 03 Apr 2008 13:11:24 +0800</pubDate>
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